@AParks I'm trying to get your solution to work, unfortunately I'm getting Uncaught Error: [$injector:modulerr] all the time. This repository has been archived by the owner before Nov 9, 2022. Does anyone have another global solution? If you would add your response as an answer I could mark it as selected. The tooltip on the Mint registration screen shown above is well designed. Preference: Info-tips (info tooltips) or stationary info-areas for Scatter Plots? Reading here got me thinking. In RPGs they typically have complex stat screens that are guaranteed to be unknown by the player (often they invent new systems for each game) full of numbers that are important, but players don't know. Is it possible to hide or delete the new Toolbar in 13.1? To learn more, see our tips on writing great answers. How would one disable tooltips in touch devices (tablets/phones)? You could translate hover into mobile tap-and-hold: Pinterest mobile team has developed a tap-and-hold popup menu for iOS app that works like hover for mobile. Tooltips on touch devices. Tooltips provide so little information, generally (pointer vs. hand, text-tool-tip, hover bolding) that I think that you could also just duplicate the tooltip information by paying close attention to user action history. what if the second click is not recognized or cannot be recognized, e.g. :), @aslepiak ah I bet it's because there was a syntax error! Is there a way to do tooltips on a button in touch devices? The tooltips on onscreen keyboards - echo the letter being touched - is evidence enough for me that tooltips are very useful on a touch interface. Tooltips are an incredibly useful interface paradigm to know an application. button to be pressed while pressing another widget to get the tooltip (which should be shown in a slightly separated place in order not to be too obscured by the finger). Create swipe events to or add "info" buttons to reveal assisting content when requested. But even if it's possible to keep the same technical functionality for us programmers to have tooltips, we should be thinking about the intent, what we'll be using it for. Brilliant! Put text on buttons (however small), use straightforward icons, or show a "help bubble" on "first use of a button" (with option to "not show this again" once user has learned what a button is for). I guess really the solution is to have a UI that doesn't require that explanation/hint. Take the iphone's keyboard, for example. Show affordance/hover/tooltip on a long-clicked View, UX Design for Disabled Controls w/ the Touch Interface, Tooltip on button click while button is disabled. How can I do this? e.g. If you press the "Create segment" icon you will see the tooltip as below in Android. What state is the object in when you touch it? Tap once for tooltip tap second time for action doesn't work. I'm totally new to UX design, but isn't using controls (in this case, long-press gesture) that are not visible bad practice? Somewhere a designer, or probably a developer, thought Hmm, most people wont know what this means so we better add some help for them to understand it.. examples. The touch devices make this paradigm basically impossible. Sorry about that! It only takes a minute to sign up. Generally speaking an onFocus interaction can solve this for accessibility to provide the same experience as the hover. I love using angular-ui bootstrap, but users on touch devices to click tooltip-enabled buttons twice (once to display the tooltip, next to take action). How do I arrange multiple quotations (each with multiple lines) vertically (with a line through the center) so that they're side-by-side? So I passed a dummy event that is called to show tooltips, but it doesn't do anything. But with undo as the safety net, there can be more "doing", and less "hesitate, worry, find out what will happen before I tap tap". Many of them let you hit the select button to get into a tooltip/explanation mode. Is this an at-all realistic configuration for a DHC-2 Beaver? Coming from a world of mouse only interactions to touch leaves us with some baggage to deal with when it comes to the interactions we choose as designers. How would one disable tooltips in touch devices (tablets/phones)? So I think it's not so much a lack of tool tips that's the problem here but rather that we didn't explore many new ways of interacting with a computer in the past 30 years (basically not since the research done by Doug Engelbart and Xerox PARC in the 60s and 70s). @shuhei nice! This may well work in an app that is complex enough to require tooltips on mobile and is the only pattern I can see right now that isn't so far outside common ux designs. rev2022.12.11.43106. I love using angular-ui bootstrap, but users on touch devices to click tooltip-enabled buttons twice (once to display the tooltip, next to take action). (Image source: Mint mobile app) ( Large preview) Because space is limited on mobile devices, clarity, brevity, and placement are essential. They don't have directional arrows; instead, they rely on motion emanating from the source to convey direction. I would like to do the same. Beyond that, I think that specifics come into play. How's so? Why does my stock Samsung Galaxy phone/tablet lack some features compared to other Samsung Galaxy models? On the other hand, they are excellent because they do not slow down the power users. icon to provide additional information about a term or action. Each letter has a tooltip while you drag it, whereas the letter itself is actually activated when you release. 2) Respond to events on touch up, not touch down. To learn more, see our tips on writing great answers. 3) if you then tap on the same control again, it terminates the help mode and executes what ever the control should do. just typing the numbers and pushin some "dial" button, not having to navigate through some menus first). As one of my favorite authors says: If you cant make something self-evident, you at least need to make it self-explanatory., Steve Krug, Dont Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition). @aslepiak 's solution no longer works. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Since my tooltips are triggered on hover, a user on a touch device must tap once to see the tooltip and then tap again to activate the button. If you need to provide hints on elements then don't pick the solution first, analyse the situation itself and come up with something that works for that. From the design perspective, trying to encompass all actions in a single touch will work only in the simplest cases. When would I give a checkpoint to my D&D party that they can return to if they die? button that was so popular years back, wich once clicked would transform the cursor into a question mark. before the shown.bs.tooltip event occurs). Topic: Tooltip bugs on mobile device. They are the mapping between the visual control and the application specific action associated to that control. This needs to be a discoverable aspect of the interface. The tooltips can be positioned on the "tip-bottom", which is the default position, "tip-top" (hehe), "tip-left", or "tip-right" of the target element by adding the appropriate class to them. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company. But on mobile, it's more of a challenge because screen space is limited and there is no mouse hover. rev2022.12.11.43106. Was the ZX Spectrum used for number crunching? First I would suggest to re-think the item that needs this additional explanation and see if you can make it more clear to begin with. Simple right? Are you talking laptop tablet? the development perspective could be problematic here: after which time is a double-click two single-clicks? Unfortunately, the best usability for the users is to include text labels (even for non-mobile UIs as well). a large fingertip on a small space), the more well-tested your UI needs to be. Commonly seen with ( i ) or ( ? ) an airport terminal screen maybe needs to be more focused on one-time-user "dummies" than a video editing software for professionals like Adobe Premiere). Given your current design, I would add a prominent label that describes the selected tool (i.e. resting on an "o" and getting a list of choosable alternatives like, on some buttons it may be difficult to differentiate what the user wants to do, e.g. Tooltips appear above the modal that the button opens. A very big disappointment for me, since it looks like I will have to add the tooltip-enable or tooltip-trigger attributes to every since use of the tooltip across the site. Looks like OP's question has been answered. Respond to touches that have been held for 0.5-1 second by displaying a "help" bubble. Asking for help, clarification, or responding to other answers. using tooltips) and are now trying to shoehorn that solution to fit into the situation. Tooltips are generally used for giving a label to textless buttons, but are also a great way of giving more information in the reduced space available in an interface. @voyager: Most touch interfaces have quite little space compared to WIMP. This benefit can be replicated in a few ways, a few of which revolve around the design principle of progressive disclosure: Thanks for contributing an answer to User Experience Stack Exchange! en.wikipedia.org/wiki/Zooming_user_interface. Edit: Also, thinking about it more, drag in a space that doesn't need scrolling or the like seems like an alright trigger for tooltip information. As an iOS user, I'm not familiar with long-press gesture at all. They are often designed with a joystick in mind, which means they have roughly 14 buttons to work with, yet most are taken up by game functions. How to regain this communication channel effectively? @AParks Thanks for your clever idea! Provide a robust onboarding or tutorial flow to teach the user the functionality (if done effectively, they'll remember things once they've been taught), Just leave the supplementary content visible at all times. Is the EU Border Guard Agency able to tell Russian passports issued in Ukraine or Georgia from the legitimate ones? Hopefully your users would be familiar with this kind of editor UI and would be willing to select all the different available tools to see what the label said (and thus, what the icon meant). The Tooltip has 12 placement choices. Any thoughts? https://angular-ui.github.io/bootstrap/#/triggers. Do you know if a substitute for the tooltip concept exists for touch devices? As said before (and can be read in Alan Cooper's About Face), tool tips are for labeling controls that don't have labels or where space wouldn't suffice to place them. Are defenders behind an arrow slit attackable? Configure tooltip style for touch devices: The igGrid Tooltip is configured to show as popover and to be compatible for touch devices: style: Set Popover Style Overview. Tooltips on diagrams don't work on mobile (touch) devices, nor scrolling the image map. By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. I've updated the original post. It doesn't look like you have a lot of space, so I imagine you would include labels if you could. With tooltips it becomes easier to choose stitches as demonstrated with the screenshot. Site design / logo 2022 Stack Exchange Inc; user contributions licensed under CC BY-SA. Just like mouse-pointer UIs, touch interfaces would also benefit from having a pre-execution idiom to display supplemental information. Take tooltips for example, they were traditionally used to display small bits of information on hover. The strength of traditional tooltips is that they are highly contextualized, and only visible when the user is focused on that particular task. It should be. Why not show the default tooltip on extended press? @dust4ngel Thanks for sharing your solution. There's only so much you can add before cluttering the UI. As Andreas says, "if you are not sure about some functionality you would hesitate to click a button at all". The touch devices make this paradigm basically impossible. About the only one you can meet is the on touch, which is frustrating if your button does something, you don't want to touch it before you know what it does. // default dummy trigger event to show tooltips. The user might move the cursor over a tooltip which accidentally activates it. 1 I want to provide tooltips for the UI buttons, but obviously a "hoverable" tooltip will not display on a touch device. We do not currently allow content pasted from ChatGPT on Stack Overflow; read our policy here. They disappear when the mouse is moved or clicked. The user can explore the action without invoking it just by hovering the mouse pointer. Jef Raskin: The Humane Interface). No need to provide a tooltip because you already have text to tell what a particular control is going to do. Hover effects don't work on touch devices (or users who browse desktops with keyboards and not mouse. No need to provide a tooltip because you already have text to tell what a particular control is going to do. Thoughts, experience, and design inspiration from the IBM Kenexa user experience design team. If it's a form, show supplementary info when the input is in focus. This begs the question of what the best way to display tooltips on a mobile form is. But it not only lacks a location-without-touch component but also precision. We have phones, tablets, watches, car dashboard screens, refrigerators, ect It only takes a minute to sign up. In fact, tool tips are a solution to a very specific problem: Iconic buttons with no labels, such as seen on toolbars. By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. If it's just to get more information easily to the user, you could have the tooltip come up instead of selecting the object if the player hold-touches it rather than tapping. So what do we as designers do now when we want an interaction that worked before on hover? I would use it only to give extended help when you are faced with a small screen, otherwise, make a help area visible at all times on the bottom of the "window" (refferring to any kind of square-shaped-io-interface), that changes its contents to provide a detailes explanation and/or help for the selected widget, as is done in some preferences windows on hover. they effectively lack one degree of freedom in ui interaction: the pointer position. Discussion in 'General Discussion' started by Parallel_, Feb 16, 2014. Do non-Segwit nodes reject Segwit transactions with invalid signature? Why would Henry want to close the breach? I find tooltips very helpful and I think everybody arguing they are not needed on a good UI design thinks very limited. That's the wrong way to do things. Or dedicate a portion of the screen to that explanation. Basically all touch input is good for is touching something and dragging something. Actually, most of your examples don't actually, "we didn't explore many new ways of interacting with a computer in the past 30 years" -- this is. Received a 'behavior reminder' from manager. if most of the time you cut videos and seldomly adjust audio settings, whereas others may have the problem vice versa, of course it would be dependent on the touch hardware capabilities. Tooltips are used for a button (the outline-button with pen-icon). Add a help icon, when you tap it show a help overlay. You describe the point very well. They will naturally try the default option first. Without hover, you need another reserved way to quickly remind or show a user what an icon or button does. Tooltips in the Era of Touch The world today involves so much "touching" when it comes to electronic devices. How do you change the width and height of Twitter Bootstrap's tooltips? but it admittedly introduces the problem of differentiating between, although I would think that typical tooltip-enabled areas are quite different from zoomable areas in general, e.g. One more advantage is that out of the box tooltips only work when a user hovers the control which means they don't work on Mobile or any touch devices. MDB Angular. What's more is that touch interfaces map not very well to today's WIMP interface . How are web developers accommodating former onmouseover or tooltip functionality in touch interfaces? How to make voltage plus/minus signs bolder? Is it appropriate to ignore emails from a student asking obvious questions? I also wanted an answer, not "your question is wrong". Twitter does the same. 5) one can terminate the help mode by tapping the question mark again. The requirement is 'provide hints on screen' so start from there. 'trigger' is not a property that can be globally configured, and neither is 'enable.' Where does the idea of selling dragon parts come from? Many controls are good to handle with a mouse pointers but are frustrating to use with a finger. The requirement is 'provide hints on screen' so start from there. the tooltip button was redundant in wimp interfaces, and in touch interfaces it's difficult to add another button. Hover effects don't work on touch devices (or users who browse desktops with keyboards and not mouse. Are defenders behind an arrow slit attackable? The text was updated successfully, but these errors were encountered: i've had success here by configuring the tooltipProvider to return nothing when touch features are detected: // configure the tooltipProvider This allows the user to trigger and read the tooltip with ease. https://angular-ui.github.io/bootstrap/#/triggers. Menus, checkboxes, radio buttons spring to mind. Is there a higher analog of "category with all same side inverses is a groupoid"? how to regain this communication . That may be not familiar with a lot of things we "freaks" ;-) find trivial. How is the change in state reflected to the user? The current UI paradigm is, Note that you can choose to register the touch on release, in that cause a, Note stylus-based touch devices (such as Wacom's products and. Books that explain fundamental chess concepts, Central limit theorem replacing radical n with n, Concentration bounds for martingales with adaptive Gaussian steps. This is considered a "manual" triggering of the tooltip. 4) if you tap on any other control, it shows the his tooltip and the help mode keeps switched on. But under touch platforms there is no hover state. Do non-Segwit nodes reject Segwit transactions with invalid signature? Now back to the limitations and possibilities of a touch interface Perhaps persistent labels giving short descriptions of each more or less "obscure" functionality available on the interface, combined with contextual notification messages when actions are performed -e.g: the user modifies data => notification appears reminding him not to forget to save by using a button that would briefly highlight during this notification. If they've been clicking on two thing more frequently than another thing recently, have the default tooltip & added value & emphasis appear for those few more frequently clicked things instead of others. Is it cheating if the proctor gives a student the answer key by mistake and the student doesn't report it? This would work in any case where the item only triggers the tooltip such as the ( I ) or ( ? ) This is one of the reasons why the Back button is so popular, and Android even made it operating system-wide. 1 Answer. Or, have the user "tap" the question mark first, then tap the item he needs help with. Help us identify new roles for community members, Proposing a Community-Specific Closure Reason for non-English content. Ready to optimize your JavaScript with Rust? Feature Request Tooltips should also be shown on touch devices. It doesn't have a lot of information about mobile only. Well, the benefit of the tooltip is that it adds an overlying stage of (very minor) information before an action occurs. If you do this, you may want to consider increasing the focus of steps in your flow (i.e., if filling out a form, only show that form and nothing else). Whenever you have labels, use them. Expected behavior disabled tooltips on touch devices.. Actual behavior touch devices clicked show tooltips. Also, it won't work if you already have popover-trigger set in parent element. Ready to optimize your JavaScript with Rust? Examples of frauds discovered because someone tried to mimic a random sequence, Books that explain fundamental chess concepts. Not every web site will create them the same way, and as such there's no generic method. Does the inverse of an invertible homogeneous element need to be homogeneous? so in this case a one-click tooltip paradigm could make sense, again sticking to the previous examples, even an, e.g. I don't think it's a bad practise. Find centralized, trusted content and collaborate around the technologies you use most. They effectively lack one degree of freedom in ui interaction: the pointer position. Depending on who you ask, they might even tell you that an interface that needs tool tips to be understandable needs to be redesigned, badly (cf. 3) Use the "question mark" drag & drop paradigm that @voyager suggested. I finally managed to do it as I wanted: It's worth mentioning, that $tooltipProvider changed name to $uibTooltipProvider in the meantime. 2) you can then tap on the control in question and it shows the tooltip. Pause and cancel button next to each other? the concept of using only two fingers is already quite common for zooming and the idea is quite intuitive, e.g. Why not use that concept, have the first touch expand the information about the action as a useful in-page tooltip, and then the second click on the same spot would confirm/perform the action. Are the S&P 500 and Dow Jones Industrial Average securities? Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company. Therefore my comment isn't really an answer, just a comment so is probably best left as is. Why doesn't Stockfish announce when it solved a position as a book draw similar to how it announces a forced mate? Can we keep alcoholic beverages indefinitely? Now, we can simply use our fingers and interact directly with things on the screen. Site design / logo 2022 Stack Exchange Inc; user contributions licensed under CC BY-SA. Making statements based on opinion; back them up with references or personal experience. It would be really nice, if we had an option to disable popovers on mobile, since: Note to mobile developers: Please note that while popovers may work correctly on mobile devices (including tablets), we have made the decision to not officially support such a use-case because it does not make sense from a UX perspective. I came to this article to see how I could implement that on a mobile web page. Generally a good UI design (as a lot of other things in life) is one that is effective and efficient over a certain period of usage time. Help us identify new roles for community members, Best way to give user information on a layer, Touch Eraser Tool to Remove Specific Paths/Lines, Using "Next" in a flow vs explicitly describing what the next step is. Connect and share knowledge within a single location that is structured and easy to search. Here we are in 2016, some 9 years after the iPhone was introduced, and due to the advances in technology we no longer need to push around a small plastic box that in turn moves around an arrow made up of pixels on a screen. The touch devices make this paradigm basically impossible. var tooltipFactory = $tooltipProvider.$get[$tooltipProvider.$get.length - 1]; I've had success implementing this based on this part of the source code: "If the trigger option was passed to the $tooltipProvider.options method, it will use the mapped trigger from triggerMap." top-start top top-end left-start left left-end right-start right right-end bottom-start bottom bottom-end Customization Here are some examples of customizing the component. Secondly, hovering is not always an intention to activate a control. Tooltips are an incredibly useful interface paradigm to know an application. Depends on what it's for. I could provide a circle with a question mark in it next to the button. CGAC2022 Day 10: Help Santa sort presents! Does aliquot matter for final concentration? Once you clicked a widget, you would see a small tooltip or information balloon. In a touch interface, I would not put a labeless ambiguous button that needs a tooltip to be understood, but would use it to give context sensitive advanced help and troubleshooting. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. This limits the usability of the app, which becomes in some cases pretty mysterious. The problem would be solved if apps all supported undo functionality, and people got used to knowing that they could ALWAYS reverse any action. Unfortunately (here are the impracticalities). Effective means, you can do what you expect you could do (e.g. On a large screen, if I have a button and some additional content on what that button does, I would use a tooltip. What's more is that touch interfaces map not very well to today's WIMP interface model. This post will show you three ways tooltips can make feature discovery fun and intuitive. I think that would be a fairly simple interface rule in terms of both usability and implementation. I'm still using bootstrap version 0.12.1, which doesn't have that none option, but I will be sure to update this, once I can upgrade the version. Aids in repositioning precision. Thirdly, it requires fine motor skills to operate. In summary ensure that your designs across all devices regardless of touch or no touch do not require the user to have to think too much to complete whatever task they need. android: move a view on touch move (ACTION_MOVE). What are MVP and MVC and what is the difference? http://www.cnet.com/news/pinterest-adds-animated-pinning-shortcut-to-ios-app/. None of Apple made apps use long-press gesture and I found Pinterest's "shortcut" as Zoe Kulsariyeva mentioned completely by chance. I believe that something like that could be easely used on a touch interface. Even double-tap is difficult so what we really need is some fundamental change in how to design and craft UI specifically for a touch interface. The best answers are voted up and rise to the top, Not the answer you're looking for? Examples: to show full text of an item that is cropped off (e.g., a list box), to expound on non-interactive graphics (e.g., value of a bar on a graph), to enlarge a text label for accessibility. To help users in this situation ensure that if you are using an action that is common, dont try to invent a new icon to represent it. So the interface paradigm for touch interfaces has to look rather differently to today's mouse- and keyboard-driven interfaces. What about touch and hold? because some other popup comes up, the UI layout changes suddenly, the user did not carefully aim, because this seems no common ground I wouldn't like it because it also may block other functionality otherwise available, building reliable pervasive undo is far harder than tooltips, enough apps need to support it to change the mindset of all users (ha! Do bracers of armor stack with magic armor enhancements and special abilities? Or who use screenreaders.) If he had met some scary fish, he would immediately return to the surface. How can you know the sky Rose saw when the Titanic sunk? Expected Behavior When I long-press on the trigger button the tooltip should be shown. Does touch change its state? clicking on a "+" sign/button to increase some number and holding it down to increase more or faster may contradict this tooltip functionality, for non-action areas a push-hold action may not seem intuitive, from a development perspective it could be rather easy although some behaviour contradictions like mentioned may exist, again the development perspective looks robust again here, if you are not sure about some functionality you would hesitate to click a button at all, and surely not twice, especially if you cannot be sure if you can expect this behaviour. Use an icon that your users would be familiar with that clearly conveys the meaning of the action that will be performed. I see above this mentioned but another modern use case for this are games. The default behavior for other programs is simply shutting off the tooltips on touch devices (eg: https://www.tinymce.com/docs/demo/full-featured/ ). Anyway big thanks to everyone posting in this thread (especially AParks). I'd never done this myself :). due to usability, available overall space etc. what is an alternative way to display the same information as a tooltip (in this case, a short description of the buttons "Select", "Move", "Resize" etc.). The simpler and more error-prone your tools (e.g. How to show original data when using ellipsis? You signed in with another tab or window. If making the item on its own more clear is not possible then the next option would be to trigger the tooltip on tap / click. It could be also done through multitouch by requiring the ? Pressing settings then 'help', displaying short card on the bottom saying something like 'click an element for help' and a 'dismiss' button. But an interface designed for touch would make all controls larger anyway. Why is Singapore currently considered to be a dictatorial regime and a multi-party democracy by different publications? What is the difference between px, dip, dp, and sp? In conclusion, even if we are able to provide easy to use tooltips, we should be thinking of what would you put in it. Help us identify new roles for community members, Rating or Grading on touch devices (smartphones/tablets). Or who use screenreaders) If you need to provide hints on elements then don't pick the solution first, analyse the situation itself and come up with something that works for that. Tooltips are a quick way to provide extended information on a term or action on a page. Keeping in mind that hover tooltips are terrific help for beginners and they need no action to learn for them because beginners are always slow and they pop up while insecure moving the cursor. phone touch interface with very limited space? I am thinking that tooltips may just not work the wonders on mobile that they do on desktop. Current Behavior Tooltips do not appear . You could use jQuery UI Tooltip and make sure that the tooltip is closed on any touch in the page as follows: initTooltip = function ($el) { var closeTooltipOnClick = function (e) { // This code if for touch devices only. See http://www.nngroup.com/articles/icon-usability/. Site design / logo 2022 Stack Exchange Inc; user contributions licensed under CC BY-SA. @AParks @aslepiak I guess ; should be omitted: @AParks @shuhei What's the best way to detect a 'touch screen' device using JavaScript? By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. i2c_arm bus initialization and device-tree overlay. ), Focusing on an element with a keyboard (usually the tab key). We have phones, tablets, watches, car dashboard screens, refrigerators, ect You name it there is probably a touch friendly screen of some sort associated with it. Also dont forget about accessibility where some users would use only the keyboard to navigate around a screen. I think available space plays a large part in how you have to do things with a touch interface. (For, http://www.nngroup.com/articles/icon-usability/, http://www.cnet.com/news/pinterest-adds-animated-pinning-shortcut-to-ios-app/. This could mean that the edit icon you are using which when tapped / clicked triggers the edit event could have text placed next to the icon saying Edit to make it clear. Over a certain period of time means, that it may not be optimal on first usage or, the other way around, after you got to know it and everything in between (e.g. taking the above examples it may be helpful even on a. This is in part because most touch interfaces are on small-screen devices and also because touch targets have to be larger than click targets. If not long press /tap and hold, what? It sounds like you've come up with a solution (i.e. As for Facebook, it shows tooltips when you visit a view for the first time and they go away if you tap anywhere on the screen. To learn more, see our tips on writing great answers. Returns to the caller before the tooltip has actually been shown (i.e. Can we keep alcoholic beverages indefinitely? You can even control the time for which it shows up and whether to hide when a user clicks anywhere outside the control for which the tooltip exists. Concentration bounds for martingales with adaptive Gaussian steps, Better way to check if an element only exists in one array. Because of the lack of a cursor, another visual cue should be given to the user telling him that he is in provide help mode. Whenever you have labels, use them. You'll see some of this in dedicated devices, such as the iPhone simply because that's a platform that neither has a mouse pointer nor a keyboard and only touch. You can also call tooltip by focusing on an element using a keyboard (usually, the tab key). User Experience Stack Exchange is a question and answer site for user experience researchers and experts. Finally, if the item must trigger an event and can not show the tooltip on tap / click or present text to clearly identify the action then the worst case is that touch users have to discover the meaning of the item without the assistance of a tooltip. Touching a selected object should have different meaning than touching a non-selected object. Making statements based on opinion; back them up with references or personal experience. But I recalled the old ? I think that we've all seen the movies with the future screen interfaces where someone touches the screen and it splays out a geometric shape of information around that touch. Tooltips appear automatically when the pointer hovers over an object. It is now read-only. To paraphrase Einstein, a touch should be as simple as it needs to be, but no simpler. some toolbar (button), from the development perspective it seems also quite robust, having a lot of these everywhere on the screen seems stupid, especially when they have to aquire a certain space to be clickable/draggable, having one to drag everywhere seems better, but again would require the space for it on the screen, from a development perspective I would find it at least a little difficult as a general solution because the drag'n drop is a common feature and differentiating in a UI between, it is already a common feature in some scenarios, as the mentioned on-screen keyboard popups (e.g. How could my characters be tricked into thinking they are on Mars? I can think of a couple of solutions to this problem, 1) Design your app to not need tooltips. Connect and share knowledge within a single location that is structured and easy to search. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Disconnect vertical tab connector from PCB. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Suppose am doing responsive web design and I want to use the same tooltip in the bottom, how is this achieved? User Experience Stack Exchange is a question and answer site for user experience researchers and experts. In this case Stackoverflow uses a jQuery-based popup system that attaches to event handlers for the . What are the best practices for tooltips on mobile websites? They are the mapping between the visual control and the application specific action associated to that control. I agree, I was trying to reverse engineer the solution to a problem. It works fine on desktop-browsers, but has bugs on mobile touch-devices: Tooltips do not disappear, but are stuck on the screen. Many small icons, closely grouped together are a pain to use with touch input even if you had tool tips, simply because it lacks precision. this limits the usability of the app, which becomes in some cases pretty mysterious. And on the other hand, tool bars are a WIMP mechanism that probably makes it too easy to add buttons and thereby increasing clutter almost automatically. Thanks to the community members who pitched in and helped him out. And they should be encouraged to click around without the fear to accidentially call some shopping hotline and beeing finally convinced that they cannot live without the 1000 EUR vacuum cleaner. If you want information about a UI widget, with enough spacing, you could touch next to the widget and receive information on it, touch -on- the widget and perform the action. Why doesn't Stockfish announce when it solved a position as a book draw similar to how it announces a forced mate? If the help bubble shows, the button's normal event does not fire on touch up (so users looking for help don't end up triggering actions). May be change the tint of the screen and give a small text. How to make voltage plus/minus signs bolder? The user can explore the action without invoking it just by hovering the mouse pointer. This means you don't have to build a UI which has to be usable with all possible methods of interaction (a problem with plagues Windows currently; I do have a multi-touch laptop but for many many tasks touch just doesn't work) but only with one. myApp.config(['$tooltipProvider', function ($tooltipProvider) { Tapping on this toggles ALL the tooltips on the page. You can even add your own custom class to style each tip differently. I'm not personally a fan of this approach simply because users aren't often aware of the functionality unless they've toyed around with the interface enough to figure it out on their own. The world today involves so much touching when it comes to electronic devices. Hiding it using CSS and @media queries doesn't work because technically the tooltip is still there, it's just not visible. Thanks, but I didn't really answer your question, I just gave you a different way to think about it. "Currently using: Select Tool"). Why do we use perturbative series if they don't converge? Thanks for contributing an answer to Stack Overflow! Touch input is just similar enough that it kinda works for most purposes. This is how Google Analytics (SE too) shows its tooltip. Does the inverse of an invertible homogeneous element need to be homogeneous? Good question, no answers. PSE Advent Calendar 2022 (Day 11): The other side of Christmas. making a call with a mobile). The underlying problem here is not touch, but state. Hiding it using CSS and @media queries doesn't work because technically the tooltip is still there, it's just not visible. What happens if you score more than 99 points in volleyball? rev2022.12.11.43106. +1 Thank you. I actually needed to do it that way because I needed to inject the deviceDetector service so I can check for mobile devices by doing deviceDetector.isMobile(). The best thing I can think of is the help mode. Efficient means, it is doable with minimal user effort (e.g. some PDF readers content area is generally visually quite separated from e.g. How do I update the GUI from another thread? The best answers are voted up and rise to the top, Not the answer you're looking for? Sometimes, it's used to provide context sensitive help, or a detailed explanation of a single widget. This is the benefit that you're truly trying to replicate for touch not the tooltips themselves. @Stefano Borini: It's hard to add a button? To detect if the device is a touch device, I used a user agent string parser like this library to get the device type, and made the assumption that if the device type is mobile or tablet, it's a touch device. By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. How to provide tooltip-like hint on a Touch Screen and user to move it to another item (viiew tooltip for other screen elements), Alternatives for preventing Accidental Touch Issues, Drill-down map with touch devices - how to substitute for hover. I like the better UI design thought. Sorted by: 1. Connect and share knowledge within a single location that is structured and easy to search. Its true that tooltips are primarily used today to compensate for the sad lack of text labels on toolbar items, but there is more tooltips are (or should be) used for. Not the answer you're looking for? I really liked your answer as so many other people. For tablets I would pick up the idea of the question mark but add some more complexity: 1) When you tap on the question mark, it switches on the "Help" mode. Bit curious to know how does Google or StackExchange or Facebook or Twitter or Apple show the 'tool tips' in ios? Firstly, you need to use a mouse or other pointing device to use a tooltip which excludes keyboard and touch screen users. If not "click-on-item-shows-tooltip-second-click-performs-action" how about proximity? The field-level tooltip is well placed and easy to understand. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Asking for help, clarification, or responding to other answers. This said I find tooltips extremly helpful in situations, where. I want to provide tooltips for the UI buttons, but obviously a "hoverable" tooltip will not display on a touch device. Something like this, change to fit your needs obviously. Parallel_ Joined: . How do I align views at the bottom of the screen? On desktop, tooltips are easy to display because the user has a mouse hover and ample screen space. Thats was absolutely horrible, you not only had to learn how to use the functionality but also that you could get help by clicking a cryptic button that changes position depending on app. Also users' "burden of learning new controls" is also waived. Ready to optimize your JavaScript with Rust? Tooltips with zero-length titles are never displayed. Key usage scenario here are tool bars. Not sure if it was just me or something she sent to the whole team. Rather its the default control for all major apps. There's no such generic method because tooltips are not "native" to the web - they're implemented by web sites using generic means. Did neanderthals need vitamin C from the diet? But a general-purpose solution for "normal" software and computers is pretty far off at the moment, I think. As Luke Wroblewski says, Obvious always wins. In fact, tool tips are a solution to a very specific problem: Iconic buttons with no labels, such as seen on toolbars. So it seems to me that adding that layer back in via a "double click" to perform the action with a "single click" to display information would be an equivalent idea. Then hitting tool tipped elements will show you a the extra information for them. Why would Henry want to close the breach? Grimwolf, Feb 16, 2014 #2 What is this fallacy: Perfection is impossible, therefore imperfection should be overlooked. Is the EU Border Guard Agency able to tell Russian passports issued in Ukraine or Georgia from the legitimate ones? itkaufmann priority asked 11 months ago. Making statements based on opinion; back them up with references or personal experience. Attaches a tooltip handler to an element collection..tooltip('show') Reveals an element's tooltip. Just remembered another option I've seen on touch devices the long press to reveal tooltips. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. For any more useful application, a first touch may change state, and that state can be reflected by changes in an object's image, by tooltops (even transient tooltips that go away after a set time), or by other means. Asking for help, clarification, or responding to other answers. Do you know if a substitute for the tooltip concept exists for touch devices? If we cant come up with something, then its yet another disadvantage of touch interfaces. It looks like we have none trigger for this purpose. I don't want to add the tooltip to a button/element on touch because, I want the element's action to fire. what is an alternative way to display the same information as a tooltip (in this case, a short description of the buttons "Select", "Move", "Resize" etc.) Was the ZX Spectrum used for number crunching? Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide, I wouldn't say it necessarily "limits the usability" but rather than it, That's the basic idea :-). confusion between a half wave and a centre tapped full wave rectifier. Tchalvak's idea of giving all GUI elements a single click common behaviour, and providing a tooltip on double click has its merits, and can even be somewhat discoverable, as many people are used to double clicking on everything they see, regardless of the element. Does illicit payments qualify as transaction costs? Thanks for contributing an answer to User Experience Stack Exchange! How does legislative oversight work in Switzerland when there is technically no "opposition" in parliament? So I'd advise you to just think a little different about how you design your UI. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Long press may work but some apps require long press for other functions, it's a used UX path and a user would not expect long press tool tips unless you tell them. The normal tooltip appears when a cell is hovered and it appears at the bottom right corner of the cursor. gui-design mobile touch-screen tooltips Share Improve this question Follow So you expect the user to repeat the same gesture as the user does for any other app. I know there's already a question but that doesn't clearly answer my expectation, How to provide tooltip-like hint on a Touch Screen and user to move it to another item (viiew tooltip for other screen elements). 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